ヒライ シゲユキ
HIRAI SHIGEYUKI
平井 重行 所属 京都産業大学 情報理工学部 情報理工学科 職種 教授 |
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言語種別 | 英語 |
発行・発表の年月 | 2014 |
形態種別 | 単行本(学術書) |
標題 | Entertaining the Whole World |
執筆形態 | 分担執筆 |
掲載区分 | 国外 |
出版社・発行元 | Springer |
巻・号・頁 | pp.85-114 |
担当範囲 | Chapter 6 |
著者・共著者 | Adrian David Cheok, Teresa Romão, Anton Nijholt, Gino Yu, Yoram I. Chisik, Alissa N. Antle, Brian Birtles, Elena Márquez Segura, Cristina Sylla, Ichiya Nakamura, Daniel Tetteroo, Dennis Reidsma, Betsy van Dijk, Shigeyuki Hirai, André Pereira, Rui Prada, Ana Paiva, Maarten H. Lamers, Peter van der Putten, Fons J. Verbeek |
概要 | The phrase "Smarthouse to improve the smartness of a human's daily life" has two meanings. One is to improve individual smartness, which represents the Quality of Life (QoL); the other is to improve social smartness, which includes human communications and social consumptions. This chapter primarily describes entertainment systems that can be embedded particularly in the bathrooms of smart-houses and used by humans in everyday life to improve QoL. The systems include "Bathonify", "TubTouch" and "Bathcratch". Even though these systems are based on Japanese bathing culture and style, they provide advances in the pleasures of everyday life. In addition, these embedded systems and their techniques provide advances in computer entertainment platforms that can be extended to various places and situations. |
ISBN | 978-1-4471-6445-6 |